Friday, October 8, 2010

Polish Notes...Part 1

Polish 1
This is perhaps a little premature, but maybe not. Getting your animations into a finished stage is something everyone struggles with. If the core of your animation isn't working (poor posing, timing, sequencing of beats), then you won't be able to build on top of it properly, and any fluidity you add may not save what's there. That being said...here's a summary of some polish notes partially derived from Keith Lango



 He makes the point that the next step from poses to pose to first pass has a general sameness to it.
some general topics for polish

-arcs..smooth and physically accurate

-facial...overlap in posing...make sure you don’t hit each pose in a linear way. let parts overlap to avoid
evenness.

-no two motion lines should have the same arcs...watch this in the wrists in particular

-strengthen poses in main poses as well as breakdowns.

line of action - is it interesting, does it have a good readable curve (concave, convex), is there enough
curve reversal from pose to pose

offsetting
-check for twinning. a frame or 2 offset isn’t generally enough to fix a twinning problem
-find a part to emphasize - have it arrive early or late.

overlap
-avoid that ‘hit and stick’ syndrome
-get the right amount of overlap. too much is soft, too little is sticky.
-does the overlap have believable physics
-is the ease in too linear (breakdown key problem)

energy
-are the feet frozen. consider a weight shift
-does the size of the anticipation match the speed of the reaction.

pacing
-vary the beats to make the scene have an interesting texture.
-vary fast and slow (at least 3 speeds)

-make sure the amount of time per action is plausible

“it’s broken, but i’ll get to it later” - address the most glaring errors first. - otherwise you run the risk of
the ‘wrongness’ seeming right.

-ik pops

-hitches - too much motion in a short timeframe. Use a ghosting tool

-is the overshoot amount right? too much, too little. Is everything in the pose settling at the same time?

-elbow pointing the right way. Settle in the elbow for IK... pose the ik handle and pole vector together,
but be careful of too much motion in the elbow.
More notes....

Good Keys for clarity. Strong poses that read well in silhouette.

Anticipation Action Reaction. To quote Chaplin ‘Show the audience what you are going to do, do it, then
show them you’ve done it.

Overlapping Action. 
People ‘unfold’. Lead the action with the head or the hips. Pupils lead the head turns.
Add a breakdown drawing if offsetting it in the graph editor doesn’t give you the desired effect.

Shoulders 
Remember the rib cage compresses and expands. Moving the shoulders as part of the performance
can help create this effect. Shoulders are also useful to create a sense of breathing. Use shoulders when raising an arm. Lift the elbow, then wrist, then the shoulder.

Arcs
All the joints move based on rotations, which should naturally give you arcs in the movement -
check them from your final camera, by tracing them using a 2D drawing tool. IK joints are quick to pose,
but you need to do a lot of arc work that you get automatically with FK.

Accents -
Head Body Hands Hit the accents 3-4 frames early.

Hand poses, overlapping the fingers from each other, then overlapping each finger joint. Try to avoid a
feeling of underwater swaying with the overlapping of the fingers, a little overlap can go a long way. Bend
the wrist as part of the hand pose.

Vibrations and Settling
Head Accents to make the characters look like they are talking. Nods and shakes.

Movement in the hips (root node), to give the character a sense of weight

Eye Direction Use the lid rotate controls to change the shape of the eyes, based on eye direction. Eyes
are incredibly flexible in how they change shape as you look around. Be aware of this, and push it to give
the eyes an organic feel. Be aware of how the shape can change from one eye to the other. Try to get
some rhythm into it that is reflected in the brows, cheeks and mouth. If all the parts of the face are not
tied together it can look like a mess.

Eye Blinks
 Make sure the eyes close completely on the blinks. You may have to dial out other eye shapes
during the blink. Use half blinks as well as full blinks, like a flutter. Good for eye flick direction changes,
to have something in there. Think about using the lower lids (wink) as well as the upper lids. It’s a decision
based on how the character is emoting, what kind of a blink you’re after. Consider using the brows
subtlety during an eye blink, to tie all the parts of the face together. The rate and rhythm of eye blinks
are part of the personality of the character.

Facial expressions 
Change expression before or after a big move to make the character look like they are thinking.Choose a time when the character is fairly still to make the expresssion change. Use Asymmetry and tie all the parts of the face together. Use the jaw and brows to get a sense of squash and stretch .Don’t have everything in the face change at the same time, or it will look mechanical. Play with breakdowns, mouth first, then eyes. Eyes first, then mouth. These things overlap and are offset. Timing of these transitions is important.

Add dirt in the curve for long transitions, like a slow eye brow raise. This is in the final polishing of the scene.

Critique please!

I changed the walk cycle style to rock movement which can show Risky's style, does that count as a walk cycle? And critique please, is the weight transition correct?


Thursday, October 7, 2010

This weeks corrections

I took the reference out of the background and I feel that the animation suffered this week for it.  My timing got all screwed up.  I think I will need a little more information on how to use references properly.  Any suggestions before this next class?

Wednesday, October 6, 2010

Homework, Class 6

for sake of Clarity...

Due Class 6
Second/Final Pass at weight shift exercise. Have a Fixed Camera with 16x9 dimensions.
For those of you that are struggling with the acting at the expense of weight mechanics, shorten your pieces to have a POLISHED turnaround. Really the goal of this assignment is to have good weight so that you can use those principles IN your acting pieces. For those that are struggling, shoot reference!!! Even now...act out your scene from your blocking. Everyone that used reference last night completely nailed their posing, and the discussions were all about the speed of transitions, mechanics of weight and some technical issues with animation.

Also, you are more than welcome to turn in revisions to older work at any point in the term for additional credit or boosts to your grades. 

[also: For those that don't spend much time on their assignments and furtively work on them in the back row, I do notice, and the work generally suffers from a lack of planning.]

Just to give you a heads up, we're going to do move on to a shorter piece in class 7 - a 1 week assignment before moving onto something longer.
A 2 pose exercisemoving hold to moving hold: making a character feel alive in 3d space is a subtle challenge. This exercise will primarily be about how a character moves from 2 emotion states in a physically convincing manner, paying attention of the speed and intensity of the breakdowns, as well as the appropriate AMOUNT of motion per shot.The Assigned rig will once again be HOGAN. Anyone that uses Norman will be penalized a full grade.

Tuesday, October 5, 2010

First draft of Weight Shift exercise

This is my first draft of weight shift exercise. Hogan is not a easy guy.....anyway
I think I have lots of problem for better off but I want to show it for a good advice.
I will get the hang of it with your advice thanks guys!~
Front side view is used for rendering.

see you in class Tuesday

Weight Shift Exercise



Hogan does have unusually long limbs! This is my first pass or I might say half-th pass because I'm pretty sure I'll be deleting the run and re-doing it. I was trying a Hanna - Barbera take but at this point of time I can see it is not working. I'm not sure if I can make it work but I wish to!

Any comments would be helpful!

The dropbox link

Friday, October 1, 2010

Walk References

Sorry I'm a little late in posting these videos but better late than never! I found these videos while I was browsing through vimeo. I think an animation student made these videos for his reference.

ref_walk_arms_side_01 from maxloegler on Vimeo.


ref_walk_foot_front_01 from maxloegler on Vimeo.


ref_walk_foot_side_01_a_01 from maxloegler on Vimeo.


ref_walk_foot_side_01_a_02 from maxloegler on Vimeo.


ref_walk_foot_side_01_a_03 from maxloegler on Vimeo.