Thursday, October 7, 2010

This weeks corrections

I took the reference out of the background and I feel that the animation suffered this week for it.  My timing got all screwed up.  I think I will need a little more information on how to use references properly.  Any suggestions before this next class?

1 comment:

  1. I'll definitely talk on that subject.

    The thing with rotoscope is that it's a crutch. You're essentially copying information from 1 visible plane. This nearly ALWAYS results as an imperfect copy at best. Also, remembering your file last week, it had a bazillion keys in it, which makes it very hard to retime.

    Most of this piece is good...my main critique on it:

    arm swings...too fast and the timing is a little erratic...when they go slack they seem to have a lot of energy and maybe should settle more gradually and not go back as far. This is an example of taking an IDEA from the reference - the spirit of what it's doing rather than just copying it.

    Also...the maxim of doing 1 thing at a time in animation applies here. He starts off looking up, then putting his arms down, then reaching up to pull the lightswitch. I think putting the arms down, resting a beat, and THEN moving on to the next action would make that section more readable.

    The turn at 139 really crashes into a wall. Stand up in front of a mirror, do that turn, or have a friend do it, and observe what happens. Guaranteed there's going to be some settle to the arms, drag to them as well, and some residual settling and overshoot to the pelvis.

    The determined turn into the walk is great! A lot of weight to it.

    The walk out is problematic. You power into the walk, and instantly decellerate. Look at the pelvis translate curve and you can see it instantly slow down. In this action, you're probably going to accellerate through the action, which will make the walk out faster.

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