- 115 frame limit
- character must start and end on the X's. You can change pose and orientation of the first pose.
- fixed camera
- Topic: Robot ball goes through the door
- The rig is pretty simple, but you can start playing with it at any time and familiarize yourself with it. It has a separate camera for the facial controls, which you can have some fun with. (i usually tear that window off to make a floating UI)
- it's on the download section of the online area, or you can grab it from here
After this assignment, we'll work on 2 assignments for the remaining time in the semester. One 3 week assignment, and one 4 week assignment.
The reason I'm having you do one more exercise is because I felt like the weight pieces still have a long way to go and you guys could use a little more work on body mechanics, especially when transitioning from something static to active.
Also, as it's midterms, I'd like you all to do the following
- Assemble a progress reel of your work so far this term, as a quicktime, compressed h.264 and email to coopanimate@gmail.com
Thanks...I tried to copy the files over to review the other day but stopped after 1.5gb for the first 5 students in the class.
hey jeff!! So HW7 for tues 19th class and HW8 for the week after that?? sory just got confused!! Thanks
ReplyDeleteyes..just giving advance notice
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ReplyDeleteI have a few questions! Do we have to render the files or will playblasts do? Secondly, do we include submissions from every class or just the final animation? I mean, for example the walk assignment was a 2 week thing, so do we have to include both the blocking and the final or just the final version?
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