Tuesday, September 28, 2010

Academy Announcement

AAU will be hosting an Animation Industry Panel on Monday, October 4, at 10am. 
         @
491 Post, Morgan Auditorium.

Company representatives from the following will be on hand to talk about the industry, what it takes to get in, and what it takes to stay:

Gazillion Entertainment
LucasArts
Nickelodeon
Rhythm & Hues
Unicorn Studios


Looks useful. 

Monday, September 27, 2010

Walk cycle

Would like to know what you guys think about my walk cycle

Sunday, September 26, 2010

Homework, Class 5

For the 5th session...

Blocking pass on your weight shift exercise.
The rules/parameter of this assignment:

  • Static camera, framing the action well.
  • start from a standing pose, have the character turn 180 and start to walk/run in the opposite direction.
  • There is room to put a little pantomime acting in this, but you will be graded harder if there's a lot of acting and poor weight. The goal of this is to really nail weight mechanics.
  • The assigned rig will be Hogan. I have a version of Hogan with a modified facial UI, or use whatever Hogan is handy. 
  • NO rendering. NO motion blur. No props on the character. NO texturing. You can construct a simple set using cubes, spheres, and cylinders, but the focus is all on the weight shift
  • We'll spend 2 class sessions on this. For next week, focus on Key poses, breakdowns, and timing. .Stepped is fine, but not mandatory.

Friday, September 24, 2010

quick cycle reminders


Just wanted to remind everyone of what the curves mean. Remember. After planting, settle into that foot! I did a quick cube guy above to show ROUGH translation of the core elements of a walk. The side-to-side rotation is very exaggerated just to make the principle clear.

Does the pelvis and spine seem better?

I tried to fix the pelvis and spine, but I don't know if it is still "root out".

Attempt #3 for this week.

I am still not fully sure I understood everything.  I think I will need to go over it with you in class.  I will try and get video reference of me walking tomorrow but for the timing, this is what I have.
Its interesting, I couldn't find anything closer with this kind of old person walk.

Thursday, September 23, 2010

How does this look?

I wasn't sure how to get it to look like he was balancing between steps without the hips moving in the Z.  I think I might have gotten it through grabbing the feet and the root, keying all keys controlling any of the nodes on all of them and translating them all together untill the Z-rot for the Root was almost zero all the way across.  I then deleted the root keys, letting it bounce up and down and right to left as I cleaned up the keys in the feet.  The feet keep a bit of a lag mimicing what I was going for by translating the root.