REMINDER
Do not move or animate the camera! Let's keep this on a level playing field.
Saturday, October 23, 2010
Friday, October 22, 2010
shot assignments for the friday class
shot 1 1 187 cam3 mark droste
shot 2 188 376 cam2 Cha, Tae Hyung
shot 3 377 559 cam1 Gaud, Sonia
shot 4 560 747 cam2 Kang, Hsin-Yu
shot 5 748 937 cam3 Kim, Kyuri
shot 6 938 1100 cam2 Bryan, Nathan
shot 7 1101 1288 cam1 Lee, Sang min
shot 8 1289 1497 cam3 Lin, Hsiu-Ju
shot 9 1498 1673 cam1 Mun, Seung jin
shot 10 1674 1802 cam2 Puangniyom, Pisal
shot 11 1803 1897 cam1 Rathnakumar, Suria
shot 12 1898 2088 cam3 West, Andrew
shot 13 2089 2269 cam2 Surinder, Sangeeta
shot 14 2270 2256 cam1 uttathur, balaji - bad math on my part
shot 15 2257 2408 cam3 Wu, Mei
shot 16 2409 2590 cam2 Lee, Joanna
shot 17 2591 2754 cam1 uttathur, balaji
shot 18 2755 2935 cam3
shot 19 2936 3107 cam2
////addendum
Balaji, - switch to shot 17..looks like I erred in my shot planning - let me know if you've done much work on it and we'll figure something out. (i don't want you redoing work uneccesarily)
Enjoy! This should be a fun one!!!
use the ShotCam 1 2 or 3
Don't add or remove props..we're basically making a video with lots of jump cuts and letting the music provide the continuity. Your character just hast to respond to the music...he can dance like Gene Kelly in Singing in the Rain...he can stand in place snapping his fingers..he can scat to the beat...he can do parkour off the furniture...as long as it plays off the music.
Let me know if I've left anyone out!
shot 2 188 376 cam2 Cha, Tae Hyung
shot 3 377 559 cam1 Gaud, Sonia
shot 4 560 747 cam2 Kang, Hsin-Yu
shot 5 748 937 cam3 Kim, Kyuri
shot 6 938 1100 cam2 Bryan, Nathan
shot 7 1101 1288 cam1 Lee, Sang min
shot 8 1289 1497 cam3 Lin, Hsiu-Ju
shot 9 1498 1673 cam1 Mun, Seung jin
shot 10 1674 1802 cam2 Puangniyom, Pisal
shot 11 1803 1897 cam1 Rathnakumar, Suria
shot 12 1898 2088 cam3 West, Andrew
shot 13 2089 2269 cam2 Surinder, Sangeeta
shot 14 2270 2256 cam1 uttathur, balaji - bad math on my part
shot 15 2257 2408 cam3 Wu, Mei
shot 16 2409 2590 cam2 Lee, Joanna
shot 17 2591 2754 cam1 uttathur, balaji
shot 18 2755 2935 cam3
shot 19 2936 3107 cam2
////addendum
Balaji, - switch to shot 17..looks like I erred in my shot planning - let me know if you've done much work on it and we'll figure something out. (i don't want you redoing work uneccesarily)
Enjoy! This should be a fun one!!!
use the ShotCam 1 2 or 3
Don't add or remove props..we're basically making a video with lots of jump cuts and letting the music provide the continuity. Your character just hast to respond to the music...he can dance like Gene Kelly in Singing in the Rain...he can stand in place snapping his fingers..he can scat to the beat...he can do parkour off the furniture...as long as it plays off the music.
Let me know if I've left anyone out!
parkour how to land
I put this up even though it's a highly controlled jump. A lot of students last night were missing the relation of pelvis to feet in a jump
sequence.
bear down into the push
push off, leaving at least 1 foot planted
accellerate into the jump
your feet catch up and anticipate the land, stretching out to grab it.
feet land, pelvis absorbs downwards, then rises back up to rest.
Thursday, October 21, 2010
midterm reels - grading
please start sending these in! I've received about 1 out of 35 so far.
I just wanted to give a quick review on how I grade.
I just wanted to give a quick review on how I grade.
- Participation
In this, I include - posting and commenting on the blog. Commenting on fellow students work and participating in class (asking questions, etc.) For example, Nat and Sonia are the 2 most frequent posters and make the effort to critique their fellow students work, so they get extra blog points. Also, putting your work out their for critique counts. - Following the assignment
This seems obvious, but maybe not, so I'll give a breakdown of it.
If the assignment is blocking of a walk cycle and the lecture included key poses and passing poses, I would expect there to be key poses and passing poses in the blocking. This has some gray area to it. For example, Joanna handed in a blocking animation without arm movements, but because the animation demonstrated an understanding of the main events that happen in a cycle, no points were taken off.
On a more practical level, a cycle might be graded like so:
blocking pass- C would be hitting the key poses of the scene. Contact, compression, passing pose, high pose, and contact. They could be crappy mistimed poses, but as long as there is an understanding of what's going on, it counts. A B would be going beyond the basics and putting some style and quality into it. So if it's a big character and you've animated him how a big character would move, points added. If it's a generic walk and lots of attention was paid to the arcs and how the arms swing, the rate of accelleration, etc. points added. B+ is going beyond the assignment a bit and making it shine. A- and A are if you really knock it out of the park. - Attitude
This is a nebulous area, but I factor in rate of improvement. I try to allow room for failure. So in the weight shift exercise, if it was terrible the first week, but you listened to the feedback and made it work, extra points added. Some teachers just have a fixed scale of quality level of the assignments. I try to factor in your hard work and willingness to learn and improve, and reward that in the grades. Conversely, if you have a lot of natural talent but half ass the assignments, I factor that in too. If you have no reference material (ever) and show no planning, that counts against you as well, especially on assignments that require it. You guys have been for the most part fantastic in this area, and it's really showed in the work!
if you have any questions about grades and grading, feel free to ask.
Wednesday, October 20, 2010
critique plz
This is still near blocking stage i want to know if the ending is working or i should change it
Thank you
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