ambitious...not crazy about combining these exercises, but I like the idea of it..
right now there's 2 main problems.
1. the ball bounce doesn't accellerate with gravity..it slows down before it hits. the intial impact is nice, the second bounce is a little slow, as is the 4th and 5th.
2. the pendulum after the first strike snaps back into place like a car antenna...very rigid. the design of the pendulum doesn't seem to support this. I would mute all the pendulum channels except the platform and get the ball and platform working well together, then unmute the next 2 nodes down.
also, watch the rapid accelleration in movement in the pendulum as well as when it accellerates and decellerates.
also...use video reference if you can...with a set of keys and dental floss you can quickly get a sense of accelleration and settle.
ambitious...not crazy about combining these exercises, but I like the idea of it..
ReplyDeleteright now there's 2 main problems.
1. the ball bounce doesn't accellerate with gravity..it slows down before it hits. the intial impact is nice, the second bounce is a little slow, as is the 4th and 5th.
2. the pendulum after the first strike snaps back into place like a car antenna...very rigid. the design of the pendulum doesn't seem to support this. I would mute all the pendulum channels except the platform and get the ball and platform working well together, then unmute the next 2 nodes down.
also, watch the rapid accelleration in movement in the pendulum as well as when it accellerates and decellerates.
also...use video reference if you can...with a set of keys and dental floss you can quickly get a sense of accelleration and settle.
Also...when you playblast, use a frame counter to make it easier to critique!
ReplyDeletein the scripts I gave you guys, the mel command is "frameDisplay"
Thanks Jeff... Do you think that this was an overly ambitious idea?
ReplyDeleteborderline. keep going
ReplyDelete